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Jon Kruger
JavaScript, TDD, unit testing

Code & slides from Unit Testing JavaScript talk

Here are the slides and code from the Unit Testing JavaScript talk. Or if you one of those people you can get it all from the Subversion repository at http://minisudoku.googlecode.com/svn/trunk/.

(UPDATE 2/25/09: these links point to the latest versions of the slides and the code, which now include examples using both JSSpec and QUnit.)

November 25, 2008by Jon Kruger
JavaScript, TDD, unit testing

Unit Testing JavaScript – Test Driven Development in action!

So far I’ve talked about JavaScript basics, JavaScript test frameworks, and writing testable code. Now for the real fun… let’s do some test driven development!

I know that TDD seems somewhat backwards to a lot of people, and it’s hard to undo the years and years of not writing tests. I learned from watching people doing it and learning the thought process and reprogramming my head so that I could think in a new way. So hopefully this will help you understand the thought process.

Step 1 – Get your requirements

So you’re about to start on a new feature or fix a bug. Either way, you will get requirements in some form.

In this case, we want to create a greatly slimmed down version of Sudoku. Here are the rules:

  • The puzzle will have only 4 boxes in a 2×2 grid.
  • You can enter numbers 1 through 4 in a box by selecting a box and pressing the number keys on the keyboard
  • Selecting a box and hitting the Delete key should remove the value in the box
  • You can change the numbers or remove the numbers at any time
  • Give the user a button to click that will check to see if the puzzle is valid
  • Give the user a button that will give the user a new puzzle. A new puzzle will have 2 of the numbers already filled out.
  • A puzzle is valid if:
    • Each box has a number 1 through 4
    • Each box has a different number

OK, so what do you do now? Most people would start hammering out some JavaScript classes. But we’re not going to do that, because we’re not done with the design phase yet.

What do I mean by that? Well, one of the big reasons that we write tests first is to help us design our code. Sure, you could write tests after you write the actual code. But if you do it that way, you will spend lots of time refactoring code (that you don’t have tests around yet) in order to make it testable. That’s wasted time, so we’ll do our design up front by outlining our tests, writing the tests, and then writing the code.

Step 2 – Refine the requirements

Let’s look at the first bullet point in our requirements:
The puzzle will have only 4 boxes in a 2×2 grid.

Business requirements aren’t always written out as individual acceptance criteria, so let’s split this line into individual requirements and write them out.

  • The puzzle should have 4 boxes
  • The boxes should be in a 2×2 grid

Step 3 – Write out the test methods

Now that we have that, let’s translate that into tests:


describe('When creating a new Puzzle',
{
'The Puzzle should have 4 Boxes': function()
{
}

'The boxes should be in a 2x2 grid': function()
{
}
});

Step 4 – Stub out implementation classes

Now we have two tests. These tests will help us design our code. Let’s see what we can learn from these tests:

  • We need a Puzzle object
  • We need a Box object
  • The Puzzle should have a collection of Boxes
  • We need a way to ask the Puzzle for a box at a given coordinate in the grid

Let’s write these classes and methods, but we won’t implement the methods yet.


function Puzzle()
{
var boxes = new Array();

this.getAllBoxes = function()
{
}

this.getBox = function(columnIndex, rowIndex)
{
}
}

function Box(columnIndex, rowIndex)
{
this.getColumnIndex = function()
{
return columnIndex;
}

this.getRowIndex = function()
{
return rowIndex;
}
}

Step 5 – Write test code

Now that we have our objects, we can write the code inside our test methods (I’m using JSSpec as my testing framework):


describe('When creating a new Puzzle',
{
before_each: function()
{
puzzle = new Puzzle();
},

'The Puzzle should have 4 Boxes': function()
{
value_of(puzzle.getAllBoxes().length).should_be(4);
},

'The boxes should be in a 2x2 grid': function()
{
for (var columnIndex = 0; columnIndex < 2; columnIndex++) { for (var rowIndex = 0; rowIndex < 2; rowIndex++) { var box = puzzle.getBox(columnIndex, rowIndex); value_of(box.getColumnIndex()).should_be(columnIndex); value_of(box.getRowIndex()).should_be(rowIndex); } } } });

We've written our tests. Now let's run them and watch them fail. The reason we do this is because if these tests pass now, then they're probably not written correctly and we don't want false positives.

Failing tests

Yep, they're failing, just as I expected.

Step 6 - Write implementation code

Now, yes now, you finally can write your implementation code. I know that some of you have been chomping at the bit to get to this point. So here we go.


function Puzzle()
{
var boxes = new Array();

for (var columnIndex = 0; columnIndex < 2; columnIndex++) { for (var rowIndex = 0; rowIndex < 2; rowIndex++) { var box = new Box(columnIndex, rowIndex); if (boxes[columnIndex] == undefined) boxes[columnIndex] = new Array(); boxes[columnIndex][rowIndex] = box; } } this.getAllBoxes = function() { var list = new Array(); for (var column = 0; column < boxes.length; column++) { for (var row = 0; row < boxes[column].length; row++) list.push(boxes[column][row]); } return list; } this.getBox = function(columnIndex, rowIndex) { return boxes[columnIndex][rowIndex]; } } function Box(columnIndex, rowIndex) { this.getColumnIndex = function() { return columnIndex; } this.getRowIndex = function() { return rowIndex; } }

Let's run the tests and see if the code works.

Success!

Sweet goodness. But I've only implemented one of the requirements. No problem, I'll just go back to step 1 again and go through the process with the next requirement and repeat until I'm done with all of the requirements.

Let's take a look at what we have now.

  • We have code that we know is working correctly
  • We have tests to prove that the code is working correctly, both now and from now on
  • We have tests that describe what the code is supposed to do. Our tests are documenting our code!
  • We have well designed classes
  • Our classes do only what they're supposed to do -- we didn't waste time writing things that we don't need
  • We have peace of mind!!

Let me talk about this peace of mind. This is something that I can describe to you but you can't understand it until you experience it. I am 99% sure that the code that I wrote is working now and will continue to work in the future. I can refactor my code or make changes and I know that it will be working correctly when I'm done. I can guarantee you that the only way that my code has bugs is if there is some requirement that I didn't know about. Can you say that about your code?

What happens when it's a day or two before you put something into production and they find a nasty bug that absolutely has to be fixed before you go live? (Certainly not the ideal situation, but it happens all the time.) Wouldn't you love to have a suite of tests to run so that you can be less likely to break something else when you fix the bug? (And remember, bugs are much more costly and difficult to fix when they're in production.)

Have you ever been in that endless cycle of fixing a bug only to break something else, and then when you fix that bug you break something else, and on an on?

This is why I write tests. And this is why I will never go back.

How to get started with TDD

People ask me how to get started doing TDD. The best way is to just do it. The next time you have a simple feature or a simple bug to fix, write your tests first. It takes awhile to get into the mindset, but once you do it a few times it starts to make a lot more sense. If you know someone else who is good at TDD, testing, mocking, etc., pair program with them for a day and watch how they work. You'll need to get better at separation of concerns, programming to interfaces, and the like. Maybe that will be my next post. :)

Completed sample project

I went through the entire exercise with the MiniSudoku project. You can download the finished product here. (UPDATE 2/25/09: this link contains examples using both JSSpec and QUnit.)

Good luck!

November 25, 2008by Jon Kruger
JavaScript, TDD, unit testing

Unit Testing JavaScript – Writing testable code

Last time we talked about JavaScript test frameworks. But a test framework is no good if you don’t write testable code.

Writing testable JavaScript

As is the case with .NET code, one of the most important parts of testing is writing code that you can actually test. Let’s look at some untestable JavaScript code and what we can do to make it testable.


// Untestable JavaScript :(
function MyClass
{
this.showMessage = function(message)
{
$("#messageTextBox").text(message);
}

this.anotherShowMessage = function(message)
{
document.getElementById("anotherMessageTextBox").innerText = message;
}
}

This code is untestable because it directly references UI elements in a page by name. When you run unit tests using pretty much any JavaScript testing framework, you create a separate page to run your tests from. That means that your UI elements will not be on that page, so any code that references these elements by name will not be testable.

Here’s how you would make this testable:


// Testable JavaScript!
function MyClass()
{
var element;

this.getElement = function()
{
return element;
}

this.setElement = function(newElement)
{
element = newElement;
}

this.showMessage = function(message)
{
element.innerText = message;
}
}

// unit test
describe('When showing a message',
{
'The message should be displayed in the element': function()
{
var myClass = new MyClass();
myClass.setElement(new function() { this.innerText = null; });

myClass.showMessage('I love testing!');

value_of(myClass.getElement().innerText).should_be('I love testing!');
}
});

Notice how MyClass still has the notion of a UI element, but now the UI element is injected by whoever is using the class. And since JavaScript is a dynamic language, this is easy to test because we don’t need an actual UI element in our unit test, we just need an object that has an “innerText” variable on it. Creating said object is as easy as doing this:

var myFakeUIElement = new function() { this.innerText = null; }

This is what I can do in my test. I tell MyClass that its element is my fake UI element, I call showMessage(), and then I verify that the innerText variable of my fake UI element got set.

Another example:


// Untestable JavaScript :(
function MyClass()
{
this.showMessage = function(message)
{
alert(message);
}
}

I think this one is pretty obvious. If you try and test this method, you’re going to have an alert box popping up on the screen in the middle of your tests. Not going to work. Try this instead:


// Testable JavaScript
function MyClass()
{
this.showMessage = function(message)
{
this.showAlertBox(message);
}

this.showAlertBox = function(message)
{
alert(message);
}
}

describe('When showing a message',
{
'The message should be displayed in an alert box': function()
{
var alertMessage;
var myClass = new MyClass();
myClass.showAlertBox = function(message) { alertMessage = message; }

myClass.showMessage('I love testing!');

value_of(alertMessage).should_be('I love testing!');
}
});

Here I separated my concerns again — I created a separate method that only shows the alert box. I can “mock” this method by simply redefining it to whatever I want (in this case I’m just storing what was passed into it). Now I can test that when I call MyClass.showMessage(), I can verify that it called the method that would show an alert box.

Time for more sadness:


// Untestable JavaScript :(
function MyClass()
{
this.result = null;
this.loadCustomerData = function(customerId)
{
$.ajax({
type: "POST",
url: "CustomerService.asmx/LoadCustomer",
data: "customerId=" + customerId,
success: function(msg)
{
this.result = msg.d; // return value from web service
}
});
}
}

This is an asynchronous Ajax call using jQuery. The problem here is that because this is actually making an asychronous Ajax call, the method will return and our test code will run before the callback executes.

There are two ways to solve this:

Solution 1:

// Testable JavaScript
function MyClass()
{
this.result = null;
this.loadCustomerData = function(customerId)
{
$.ajax({
async: false,
type: "POST",
url: "CustomerService.asmx/LoadCustomer",
data: "customerId=" + customerId,
success: function(msg)
{
this.result = msg.d; // return value from web service
}
});
}
}

describe('When loading a Customer',
{
'The customer name should be returned': function()
{
var alertMessage;
var myClass = new MyClass();
myClass.loadCustomerData(1);
value_of(myClass.result).should_be('Jon');
}
});

What changed here? I added “async: false” to the $.ajax() call. Now jQuery will run this method synchronously and I will be able to test it.

Caveat: This violates the basic rules of “what is a unit test” because an external dependency is involved (in this case, my .asmx web service). You can decide for yourself whether this is bad or not. In my case, the test still runs lightning fast because all it does it return some random numbers and it never hits a database, so it doesn’t bother me too much. But if you have a more complicated web service that you’re running and it takes a long time to return data, you may not want to do it this way. Here’s another way to fix this:

Solution 2:

function MyClass()
{
this.result = null;
this.loadCustomerData = function(customerId)
{
var myClass = this;
this.makeAjaxCall(
"POST",
"CustomerService.asmx/LoadCustomer",
"customerId=" + customerId,
function(ajaxResult) { myClass.result = ajaxResult; });
}

this.makeAjaxCall = function(type, url, data, successCallback)
{
var result;
$.ajax({
type: type,
url: url,
data: data,
success: function(msg)
{
successCallback(msg.d); // return value from web service
}
});
return result;
}
}

describe('When loading a Customer',
{
'The customer name should be returned': function()
{
var ajaxType;
var ajaxUrl;
var ajaxData;
var ajaxSuccessCallback;

var alertMessage;
var myClass = new MyClass();
myClass.makeAjaxCall = function(type, url, data, successCallback)
{
ajaxType = type;
ajaxUrl = url;
ajaxData = data;
ajaxSuccessCallback = successCallback;
};

myClass.loadCustomerData(1);
value_of(ajaxType).should_be('POST');
value_of(ajaxUrl).should_be('CustomerService.asmx/LoadCustomer');
value_of(ajaxData).should_be('customerId=1');

ajaxSuccessCallback('somevalue');
value_of(myClass.result).should_be('somevalue');
}
});

Slightly more complicated doing it this way, but if the situation warrants it, it’s worth it.

Next stop: we’ll do some test driven development and see this stuff in action!

November 25, 2008by Jon Kruger
JavaScript, TDD, unit testing

Unit Testing JavaScript – JavaScript test frameworks

In my last post I gave you some basic information on JavaScript that will help you get started on the road to testing your JavaScript. Now for the JavaScript test frameworks.

JavaScript test frameworks

I did some research and there are quite a few JavaScript test frameworks out there:

JSSpec J3Unit
QUnit JSUnit
YUI Test Screw-Unit
JSNUnit script.aculo.us unit testing
TestCase Crosscheck
RhinoUnit jqUnit

So apparently there are people that are trying to solve this problem, but how do you choose between all of these frameworks?

When I want to determine the relevance of something, I go straight to search.twitter.com. I figure that if no one is talking about a JavaScript framework on Twitter or if something is getting a lot of negative comments, then it’s probably not worth looking into.

Using my completely unscientific Measure of Relevance I was able to narrow down my list of JavaScript testing frameworks to the following list:

JSSpec YUI Test
QUnit Screw-Unit

I chose JSSpec because it uses the behavior driven development terminology that I’ve become accustomed to recently. Screw-Unit also is BDD-based but it didn’t seem to be as straight-forward. QUnit is a newer framework that was originally designed by the jQuery folks as a framework for testing jQuery. I used QUnit on a real project for a client and it got the job done. QUnit seems to be the most talked about of the frameworks just because people find it when their on the jQuery site. (FWIW, QUnit doesn’t have any integration with jQuery that makes it any easier to use than the others.) YUI Test is used with the Yahoo UI framework, so if you’re using the YUI framework, YUI Test may be a good fit for you. People that use YUI Test seem to have a lot of good things to say about it.

JavaScript mocking frameworks

JavaScript mocking frameworks are not as prevalent, partly because it’s really easy in JavaScript to redefine any method in any class to be whatever you want, so you don’t need a mocking framework to redefine methods. But it’s still nice to have a framework that lets you verify that certain methods were called. If you want to look into mocking frameworks, Jack is a good place to start. It’s still in alpha (at the time of this post) but it looks usable to me. It integrates with JSSpec which is another plus.

Next up: writing testable JavaScript.

November 25, 2008by Jon Kruger
JavaScript, TDD, unit testing

Unit Testing JavaScript – Introduction, JavaScript basics

JavaScript and unit testing — two things that you don’t hear about in the same sentence too often.

Why is that? There are all kinds of test frameworks, mocking frameworks, etc. for .NET, and lots of emphasis is placed on the value of testing .NET code. How come you don’t hear the same about JavaScript?

Now I certainly don’t know everyone in the .NET world, but I work with lots of really smart people and talk with lots of others on a daily basis. And yet the following disturbing statements are true:

  • I had never written a line of code to test JavaScript (up until a month ago).
  • I’ve never had anyone I know tell me that they have written a line of code to test JavaScript.
  • Most people I asked didn’t know anything about what JavaScript test frameworks are out there.

How did this happen? Isn’t JavaScript code too? And isn’t it even easier to have bugs in JavaScript since we don’t have the benefit of a compiler?

The same behavior driven development concepts that apply to .NET code can also apply to testing JavaScript. It’s really not that much harder or different than testing .NET code. And since JavaScript is a dynamic language, it some ways it’s even easier.

JavaScript class syntax

Before I dive into testing JavaScript, I suppose I should go over the basics of “classes” in JavaScript.


// JavaScript class
function MyClass()
{
// private variable
var somethingPrivate = null;

// public variable
this.somethingPublic = null;

// private method
function privateMethod()
{
}

// public method
this.publicMethod = function()
{
}
}

// adds a method called doSomething to the definition of MyClass
MyClass.prototype.doSomething = function()
{
}

var instance = new MyClass();

// redefine a public method on an instance of an object
instance.publicMethod = new function()
{
}

Some comments/thoughts:

  • I like to make classes instead of using global variables and functions. Global functions work fine for really simple tasks (e.g. when a button is clicked, open another window), but if you do anything complicated, your code will be much cleaner, well-structured, and easier to test if you create classes just like you would in .NET code.
  • Don’t expose public variables. You wouldn’t expose a private field in a .NET class, so don’t expose a variable in JavaScript either. Instead, create a private variable and then create public methods to get and set the value. Exposing a public variable will open you up to all kinds of odd possibilities (such as someone assigning a function to your variable when you were expecting it to be an integer).

Next up: JavaScript test frameworks.

November 25, 2008by Jon Kruger

About Me

I am a technical leader and software developer in Columbus, OH. Find out more here...

I am a technical leader and software developer in Columbus, OH, currently working as a Senior Engineering Manager at Upstart. Find out more here...